The Shadows of Osiris
A downloadable game
This is the first ever game that I have developed on my own. I have previously been involved at a conceptual level and in terms of trouble-shooting on some games that have been developed within The Icehouse collective http://theicehousecollective.weebly.com/ that I am a member of.
This game was developed for the YazJamIV Gamejam, using a combination of AI tools and direct intervention by the Developer.
Details regarding the AI tools and Prompts used are in Diary.
You look into the distance in a desert and see a glimmer of light at the foot of a ridge in the hills. When you arrive at the place you see a black cube poking out of the sand and reach out to touch it – it disintegrates in front of you.
You have to travel through the realms of the Egyptian Book of the Dead, answering the questions of the residents of Am-Tuat - the realm of the dead. The realm has twelve rooms or divisions, each of which represents an hour of the night as Amen-Ra passes from the evening to the dawn.
Use your wits to avoid the complete destruction of everything.
Answer the questions - fail and the Universe is doomed!
Available for Windows (pc.zip) and Mac (mac.zip)
Status | Released |
Author | RogerCAKT |
Genre | Interactive Fiction |
Download
Development log
- The Shadows of Osiris - DiaryAug 22, 2023
Comments
Log in with itch.io to leave a comment.
Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Bravo for this work!
The Shadows of Osiris was RogerCAKT's first attempt at creating a video game on his own, and I like it. Made in the context of Yaz Jam 4 where the purpose was to use AI tools, Roger did it brilliantly which resulted in the beautiful Egyptian/SciFi pictures and soundtrack. His game is not perfect but a lot of efforts and passion must have been put into this (and fun, hopefully?) and I find it very inspiring. Regarding the game itself it's a kind of short narrative/visual novel made with Renpy, but not the usual visual novel: you'll have to go through a succession of riddles and find the good answer everytime -sometimes obvious, sometimes not!- to try to repair a mysterious alien cube that broke when you touched it...