A downloadable game

This is the first ever game that I have developed on my own.  I have previously been involved at a conceptual level and in terms of trouble-shooting on some games that have been developed within The Icehouse collective http://theicehousecollective.weebly.com/  that I am a member of.

This game was developed for the YazJamIV Gamejam, using a combination of AI tools and direct intervention by the Developer.

Details regarding the AI tools and Prompts used are in Diary.

You look into the distance in a desert and see a glimmer of light at the foot of a ridge in the hills. When you arrive at the place you see a black cube poking out of the sand and reach out to touch it – it disintegrates in front of you.

You have to travel through the realms of the Egyptian Book of the Dead, answering the questions of the residents of Am-Tuat - the realm of the dead. The realm has twelve rooms or divisions, each of which represents an hour of the night as Amen-Ra passes from the evening to the dawn.

Use your wits to avoid the complete destruction of everything.

Answer the questions - fail and the Universe is doomed!

Available for Windows (pc.zip) and Mac (mac.zip)



Download

Download
TheShadowsofOsiris-1.0-mac.zip 137 MB
Download
TheShadowsofOsiris-1.0-pc.zip 152 MB
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Diary.docx 21 kB

Development log

Comments

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(+1)

Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Bravo for this work!

The Shadows of Osiris was RogerCAKT's first attempt at creating a video game on his own, and I like it. Made in the context of Yaz Jam 4 where the purpose was to use AI tools, Roger did it brilliantly which resulted in the beautiful Egyptian/SciFi pictures and soundtrack. His game is not perfect but a lot of efforts and passion must have been put into this (and fun, hopefully?) and I find it very inspiring. Regarding the game itself it's a kind of short narrative/visual novel made with Renpy, but not the usual visual novel: you'll have to go through a succession of riddles and find the good answer everytime -sometimes obvious, sometimes not!- to try to repair a mysterious alien cube that broke when you touched it...